* = Messages - what someone says (1 person and one topic)
@ = Interactional units - conversation with 2 turns (2 speakers on the same topic)
% = Set of interactional units - extended conversation on same topic with multiple turns/interaction
! = Where does the conversation change focus? What marks those changes?
$ = Direct Statements that introduce new language
_____ = Brian minimizing his knowledge/skills
% 1. Being an expert in games doesn’t count as being an expert in software
* Ch I wanted to talk a little, you talk about yourself as a hardware expert, you said software novice, although I bullied you into being competent, what software do you know how to use?
@ B you know, what everyone else knows how to use, word, frontpage, powerpoint, excell, spreadsheet things
Ch so it's interesting, games aren't really considered software are they?
B they are -
Ch so you know lots of software
! B yeah, but it's just games (laughing) signal for end = laugh
% 2. Relationships between games and software (background)
Ch so what kind of crossover did you find between learning the games and learning the software everyone needs to know? Obviously it wasn't real hard for you to learn, frontpage
B I think it's because I had ah, background exposure
Ch what background?
B Well, just in learning how to learn a program, I just see buttons, tool tips and ah I make a go at it, the scissors mean I can cut in here, and I can just cut and drag and drop - these a simple things everyone knows, I guess the only reason I can pick up learning a program is that I just have that knack, no other way to explain it.
% 3. Gaming as literacy
$ Ch that's literacy - you have the basic tools, the right basic set of assumptions for how to read, understand, interpret a program. And so what I'm looking for is the connection between all the gaming experience you have and your ability to do that with the applications - the academic applications
B well like a lot of games, in the beginning, there's menus. You don't just start playing. There's menus, you get to customize your decal your spray, clothes,
laughing
It's not all playing the game it's a lot of process to prepare for it, there's like box, scripts, you practice it, and you're not playing with other people, you're just like fooling around.
Ch OK so all those things - same kinds of processes, same kinds of moves - so navigating menus is something you learned from games that can carry over - anything else?
B I think that is the main thing, I can't connect a First person shooter with Microsoft word, that would be a real stretch
Ch how about file systems and gaming spaces?
% 4. Brian realizes that his gaming knowledge/skills can help him in other areas
B you know, you're right, because the game, the games are still software, and they're still files, so there are certain organization of a game that is different from regular files
Ch - so what's another thing - so playing those games when you were a little kid set you up to be able to disentangle that DOS system more easily than your stepfather, so what were you doing?
B like I was navigating through menus
Ch you got used to trial and error
B I wasn't being graded - there's no - all right man, let's pass this class you've got to
Ch so you're completely comfortable with messing it up and starting over.
B Oh yeah
Ch I think the print generation has a lot of hangups with that - what's something else
B there's a song by Natasha Ben ? I hear it on the radio - it goes like, she says in her song, that we're taught not to make mistakes, we really can't live that way
Discussion Patterns
It seems that the majority of the transcript Chandler is directing the conversation. She is the one who is conducting the interview and had her mind made up ahead of time what she was going to discuss during the transcript. It seems that for the first three interactional units, Chandler leads the conversation. As the transcript progresses however, Brian seems to take over this role in the fourth and final interactional unit. This could possibly be because he has finally realized what Chandler has been trying to convey throughout the interview. Both Chandler and Brian learn something from this transcript. Chandler becomes more knowledgeable about gaming/software and Brian learns how he can use gaming to help him in other areas besides something to enjoy. This is accomplished by the types of questions/comments made by Chandler and the way that Brian responds to them.
Questions This Analysis May Answer
By using Smith’s socio linguistic method to analyze this transcript, it helps the researcher learn better ways to improve a conversation. In other words, by hearing what one person has to say about a particular comment, the other person can respond to that based on the answer given. It can also help a researcher determine who is in control of the conversation and how the role shifts throughout the conversation.
Macbeth- Ethnomethodological
Ch I wanted to talk a little, you talk about your self as a hardware expert, you said software novice, although I bullied you into being competent, what software do you know how to use?
B you know, what everyone else knows how to use, word, frontpage, powerpoint, excell, spreadsheet things
Ch so it's interesting, games aren't really considered software are they?
B they are -
Ch so you know lots of software
B yeah, but it's just games (laughing)
Ch so what kind of crossover did you find between learning the games and learning the software everyone needs to know? Obviously it wasn't real hard for you to learn, frontpage
B I think it's because I had ah, background exposure
Ch what background?
Chandler is forcing Brian to give more detail as to what this background exposure is and how it helps him. This is important because it forces Brian to talk more details about the knowledge he already has. This allows Chandler to show Brian how the importance of these skills can help him in other areas.
B Well, just in learning how to learn a program, I just see buttons, tool tips and ah I make a go at it, the scissors mean I can cut in here, and I can just cut and drag and drop - these a simple things everyone knows, I guess the only reason I can pick up learning a program is that I just have that knack, no other way to explain it.
Ch that's literacy - you have the basic tools, the right basic set of assumptions for how to read, understand, interpret a program. And so what I'm looking for is the connection between all the gaming experience you have and your ability to do that with the applications - the academic applications
Chandler is confirming that what Brian is saying is an example of how he can use gaming in other content areas even though he may not be sure about this. This is the technique that Macbeth reports on in his essay on the ethnomethodological approach.
B well like a lot of games, in the beginning, there's menus. You don't just start playing. There's menus, you get to customize your decal your spray, clothes,
laughing
It's not all playing the game it's a lot of process to prepare for it, there's like box, scripts, you practice it, and you're not playing with other people, you're just like fooling around.
Ch OK so all those things - same kinds of processes, same kinds of moves - so navigating menus is something you learned from games that can carry over - anything else?
Again, the technique that Macbeth uses on his essay on the methodological approach is evident in this part of the transcript. The teacher is able to give positive feedback to the student based on a previous plan she had prior to the interview.
B I think that is the main thing, I can't connect a First person shooter with Microsoft word, that would be a real stretch
Ch how about file systems and gaming spaces?
B you know, you're right, because the game, the games are still software, and they're still files, so there are certain organization of a game that is different from regular files
Ch - so what's another thing - so playing those games when you were a little kid set you up to be able to disentangle that DOS system more easily than your stepfather, so what were you doing?
B like I was navigating through menus
Ch you got used to trial and error
B I wasn't being graded - there's no - all right man, let's pass this class you've got to
Ch so you're completely comfortable with messing it up and starting over.
B Oh yeah
Ch I think the print generation has a lot of hangups with that - what's something else
B there's a song by Natasha Ben ? I hear it on the radio - it goes like, she says in her song, that we're taught not to make mistakes, we really can't live that way
Discussion Patterns
For the majority of the interview, Brian almost seems unsure as to whether or not he can use gaming in other content areas, which is what Chandler hopes he will admit. However, towards the end of the interview, Brian realizes that Chandler is right and realizes that he can incorporate his gaming skills and use them in other areas. This can be somewhat contributed to the way that Chandler responds to Brian’s comments/answers to her questions. (IRE)
Questions This Analysis May Answer
By using Macbeth’s ethnomethodlogical approach researchers can learn more about how a teacher’s response to a student’s comment influences the conversation. For example, when Brian mentioned the fact that he had background exposure, Chandler then asked “what background”?